Software Engineer, Unity

Location : CityStateForPosting New York, NY
Job Locations
US-NY-New York | US-CA-HOLLYWOOD
Brand
ViacomCBS
Job Type
Full-Time Staff
iCIMS ID
2020-14377

About The Brand

ViacomCBS (NASDAQ: VIAC; VIACA) is a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic consumer brands, its portfolio includes CBS, Showtime Networks, Paramount Pictures, Nickelodeon, MTV, Comedy Central, BET, CBS All Access, Pluto TV and Simon & Schuster, among others. The company delivers the largest share of the U.S. television audience and boasts one of the industry's most important and extensive libraries of TV and film titles. In addition to offering innovative streaming services and digital video products, ViacomCBS provides powerful capabilities in production, distribution and advertising solutions for partners on five continents.

Overview and Responsibilities

As a software engineer on our team, you will be responsible for crafting and implementing game features and components that are utilized by our in house production teams building our play along videos via our internally created interactive platform (know as PIE - the Platform for Interactive Experiences). You'll spend most of your time writing code that will result in both adding new features to PIE, as well as refining existing aspects of the product and fixing any bugs as they arise. On any given day you may have the following responsibilities:

  • Take a proactive role in improving processes and tech pipelines
  • Work closely with leadership team (engineering and product) to help building & executing product roadmap
  • Research and investigate new technologies and how they can be used for our games
  • Quickly iterate through different proof of concepts and prototype
  • Lead and own performance optimizations (rendering, loading, memory usage, and file size optimizations, etc.)
  • Fix and solve major issues on game projects
  • Effectively communicate project status to extended games team
  • Write tools to automate reoccurring tasks during the project life cycle
  • Write high quality code and unit tests and conduct regular cross-team code reviews
  • Guide and mentor junior team members of the team

Basic Qualifications

  • Solid foundation in data structures, algorithms, and object-oriented programming
  • Experience with engineering standard methodologies including continuous integration, code reviews and unit testing
  • Experience working with game engines and frameworks (Unity, Unreal, Sprite Kit, libGDX, etc.)
  • Validated capability in problem solving and ability to come up with innovative solutions
  • Experience with profiling, along with performance optimization (memory leaks, performance analysis, etc.)
  • Able to write tools & scripts to help designers & artists be more productive
  • Ability to work with a multi-functional team including artists, designers, QA, etc.
  • Excellent written and verbal communications skills
  • 3+ years of domain experience strongly preferred

Additional Qualifications

  • Experience developing native applications on iOS and/or Android
  • Experience with scrum agile process
  • Network protocols and patterns (HTTP, REST), programming and debugging
  • BS or Master's degree in Computer Science or equivalent preferred

Options

Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
Share on your newsfeed